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Second Life tries to to its best, but makes trouble again

CERN advertized Internet, becoming internet usually, is a source of malware and scrap to a variety of groups, including hackers and government inf ringers. It's not declared in coursebooks nor in a practical material reading, but compared to LAMP stack development, is a 1 step away from proclamation demand offed from social media and cross-nation wide broadcast.

Consider this amount of log output:

64-bit Linux detected.
Running from /home/brilius/apps/Second_Life_5_0_9_329906_i686
 - Installing menu entries in /home/brilius/.local/share/applications
*** Bad shutdown ($LL_RUN_ERR). ***

You are running the Second Life Viewer on a x86_64 platform.  The
most common problems when launching the Viewer (particularly
'bin/do-not-directly-run-secondlife-bin: not found' and 'error while
loading shared libraries') may be solved by installing your Linux
distribution's 32-bit compatibility packages.
For example, on Ubuntu and other Debian-based Linuxes you might run:
$ sudo apt-get install ia32-libs ia32-libs-gtk ia32-libs-kde ia32-libs-sdl

This is a BETA release of the Second Life linux client.
Thank you for testing!
Please see README-linux.txt before reporting problems.

This leads to a considerable gtk3 error, displayed in GUI:

A Second Life error, led to this state by a abi_x86_32 compatible libraries provision

Not only does ti compromise the site, but it also pollutes the developer workflow, insisting it’s the right game on a 32bit compatible gaming machine.

The good outcome of this prelude is that a space exploration label is applied (directly) – besides Steam it’s another major (MMO)RPG game is assigning 32bit compatibility the necessary prerequisite. Not bad for open source (linux, ubuntu) noobs, but it is too much (and costs significantly) for a freelancer web developer, struggling to composite SODRA debt repayment from 1-2 hours of work per week to a well established (and known) Netherlands PHP agency.

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