R&D in GOT is a simulation area, where the user is required to fund it directly or state it as a supplementary unit in his development, especially business one, where a game Chrome window runs separately in a workspace, but transitions remain smooth and fluent. There is no need for explanation of how game models are transformed into mental models, but once permeated, even transposed matrixes are denominated to transcendence, only measured by econometrics.
The key element though is, that accompanying (additional) gaming software, eager to use econometric modeling by triggering once the player is idle, are background browser window instances, but preoccupying the whole RAM vectors consumer mode thirsty. This isn’t going to be a savior moment, because transcendence is business development laptop scale, whereas econometrics imitation (i. e. not the very econometrics) is game scale propagated.
In essence, the attitude taken to the game is the deciding factor for further analysis of this case. The consideration taken towards the enterprise will steer the ship of GOT, eliminating CON, COW, and MH5 from the market, because mainly of organizational change, inevitable and consistent in the expertise of business development. Before the need for investigation, the enterprise is mostly interested in profitable sales, meaning that the nonisolated cases of research are nonconsiderable of business entity interests zone.